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Janeska Francisco Paredes
Janeska Francisco Paredes
Senior UI Artist/UX Designer for Games
Los Angeles, United States

Summary

Experienced 2D UI Artist specializing in designing user interfaces for video games, focusing on creating intuitive and visually engaging elements to enhance player experience.

Skills

Vector IllustrationUnityUnreal EngineSubstance PainterAdobe illustrator3D Mayaadobe Photosop

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
InDesign
InDesign
Procreate
Procreate
Toon Boom Studio
Toon Boom Studio
Vegas Pro
Vegas Pro
Figma
Figma

Productions

    • Video Game
      High Realms on Roblox
    • Year
      2024
    • Role
      Game UI/UX Designer
    • Company
      Skyreacher Entertainment
    • Mobile Game
      Disney Emoji Blitz
    • Year
      2016
    • Role
      Associate 2D UI artist
    • Company
      Jam City
    • Video Game
      NASA ASTROBEE - Mobile Game (GDC 2022)
    • Year
      2022
    • Role
      UI/UX Designer
    • Company
      NASA & Academy of Art University
    • Video Game
      Pacific Gauntlet
    • Year
      2021
    • Role
      Social Media Manager & Production
    • Company
      ARTUEsports
    • Video Game
      Esports Weekly Workshop
    • Year
      2021
    • Role
      Social Media Manager & Production
    • Company
      Academy of Art University
    • Video Game
      Valorant Campus Cup
    • Year
      2021
    • Role
      Social Media Manager & Production
    • Company
      Academy of Art University
    • Video Game
      Red Bull Campus Clutch for Valorant
    • Year
      2021
    • Role
      Social Media Manager & Production
    • Company
      ArtUEsports

Experience

  • Game UI/UX Designer at Skyreacher Entertainment
    US
    March 2025 - Present

    • Work closely with design and product teams to create and refine Ul artwork.

    • Develop wireframes and mockups to conceptualize Ul layouts.

    • Collaborate with game engineers to ensure smooth Ul implementation.

    • Establish and maintain Ul style guides for consistency across projects and expansion.

    • Design and create game Ul iconography to enhance the user-experience.

  • Associate 2D UI Artist at Jam City
    US
    March 2022 - February 2025

    - Participate in visual critiques and brainstorms

    - Participate in game tests

    - Provide 2D Assets for in-game Features

    - Provide a variety of concept designs for in-development features

    - Design various UI assets

    - Provide Colored UI Mockups

    - Collaborate with other disciplines to ensure consistency of art across multiple devices

    - Assist production with decks and presentations

    - Research industry standards and develop new techniques and workflows

  • Social Media Marketing Manager at Brand Fifty
    San Francisco
    July 2021 - February 2022

    - Plan and execute social media promotions on multiple platforms to reach, engage, and motivate

    new and returning members. Adapt to evolving social media trends to keep our posts current.

    - Create clean and engaging infographics to promote events.

  • ArtUEsports Social Media Manager & Stream Intern at ArtUEsports
    San Francisco
    January 2021 - December 2021

    - Work on a team to create promotional content for the Esports Program.

    -Work alongside sponsors, graphic designers, and production management to engage our community.

  • Freelance Artist at NFI Industries
    Chino, CA, United States of America
    January 2016 - Present

    Illustrated fliers, company event t-shirts, and event posters.